2/6/2011 3:55 PM
J Murray wrote:
Interesting idea however too long to watch the full game. Setting penalties at 60% is also inaccurate as is the 25 second clock run between plays. Other than that good idea. Maybe abbreviate next time and just show highlights, also run it 10 times to get an average instead of one game. Reply to this
2/21/2011 6:08 PM
GamerGeeksTodd wrote:
Thanks for the rcommendations. Last year when I did this I primarily did highlights and posted them on Youtube, but also did a full play by play transcript on my site. As for the 60% penalties, it was a toss up for how I was going to get that to work. The way Madden works is penalties such as holding and clipping are almost non-existent at the default 50% setting, but it seems that increasing it at all makes penalties way toocommon. The original test was at 70% and as a result every single play was a hold. It took several attempts to get that to work. Same for the 25 second runoff between plays. I wanted to get a 15 minute quarter for my final run, and in past years before Madden added the clock runoff feature I had to play quarters that were between 8 and 10 minutes to get fairly accurate results. Lastly, I did run several games before the final presentation shown, and they all came to the same results, with the Steelers winning anywhere between 3 and 20 points. The actual Super Bowl results notwithstanding, it seemed that everyone else who used Madden to simulate the Super Bowl had Pittsburgh winning. Good thing I didn't post money on the game. (But I'm not a betting guy anyway.) Reply to this
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Interesting idea however too long to watch the full game. Setting penalties at 60% is also inaccurate as is the 25 second clock run between plays. Other than that good idea. Maybe abbreviate next time and just show highlights, also run it 10 times to get an average instead of one game.
Reply to this
Thanks for the rcommendations. Last year when I did this I primarily did highlights and posted them on Youtube, but also did a full play by play transcript on my site.
As for the 60% penalties, it was a toss up for how I was going to get that to work. The way Madden works is penalties such as holding and clipping are almost non-existent at the default 50% setting, but it seems that increasing it at all makes penalties way toocommon. The original test was at 70% and as a result every single play was a hold. It took several attempts to get that to work.
Same for the 25 second runoff between plays. I wanted to get a 15 minute quarter for my final run, and in past years before Madden added the clock runoff feature I had to play quarters that were between 8 and 10 minutes to get fairly accurate results.
Lastly, I did run several games before the final presentation shown, and they all came to the same results, with the Steelers winning anywhere between 3 and 20 points. The actual Super Bowl results notwithstanding, it seemed that everyone else who used Madden to simulate the Super Bowl had Pittsburgh winning. Good thing I didn't post money on the game. (But I'm not a betting guy anyway.)
Reply to this